
I was experimenting with what the AI can do with its various cvars/settings and discovered this by accident. or, you know, both if you're feeling mean. XDĪn example, if you end up getting eaten while submerged in water, you'll actually take damage from drowning, not from digesting. I've played around with the game enough to discover a few that may not be "intentional" bugs. minus a few bugs here and there of course but that's to be expected since this isn't a final release. Your support is what made the project possible thus far, and what will make future plans as well as similar game projects happen! Keep VT as well as other games and animations going at:įair enough. If you want to enjoy yourself to a fun little video before giving it a try, here's the official release clip I put together last week, which briefly shows footage from both the old and new game:Īs always, if you like Vore Tournament and wish to support it, consider doing so on my Patreon. Example: "xonotic.exe -customgamedirname2 data_voretournament". For convenience I will list them here as well:ġ - Download and install the latest version of Xonotic from You might want to try a vanilla game first, to make sure the base game is working properly.Ģ - Download the archive of the latest Vore Tournament release from this repository using the download button provided.ģ - Unpack this archive inside the base Xonotic directory, so that the "data_voretournament-*" directory is sitting next to the "data" directory.Ĥ - Rename "data_voretournament-*" to "data_voretournament", deleting the extra names and numbers from the directory name.ĥ - Launch the Xonotic executable with the parameters "-customgamedirname2 data_voretournament" from the command prompt or a modified shortcut. Installation instructions are located in the data_voretournament repository. The release can be downloaded from Gitlab, and ran using the latest official version of Xonotic. You made this happen! Thank you everyone for your support.
